There has been a mighty amount of digital prototyping over the last week so I decided it was time to give the physical prototype some attention.
Having the new prototype (Mark1) in front of me it’s easy to pick out yet more issues with it; even though a few of the older ones had been addressed.
Mainly the whole thing had become far too big and cumbersome – this is designed to live on people’s desks and as such cannot be too intrusive. But mainly – where I had gone for an old school computer polygon aesthetic, I had ended up something that just looked a bit “reject art deco”… And I hate art deco.
So back to the drawing board – literally. Although there were parts of the design that were a success, parts of it I felt I’d over designed, and remember – the best design is as little design as possible. I decided to simplify the shape and indeed the display itself by removing all the clutter and letting the design speak for itself.
After lots of doodling and scrunched up paper I finally arrived at this:
The shape is designed to be simplistic and modern with its sloping curves but still retain a humanistic element – you can almost outline your hand on the display this way.
As with all things its better to experience the prototype in person so I mocked up another physical prototype
For this reason I simplified the design even further by reducing the amount of unique geometric shapes I was using.
After more doodling and sketching I came up with this render (excuse the photoshop trickery).
Once again I laser cut the display for physical prototyping but with one difference this time…